交互
1. Students’ Learning Experiences of a Serious Food Service Management Game through the Lens of Eyetracking and Electroencephalography
2. Towards Regaining Mobility Through Virtual Presence for Patients with Locked-in Syndrome
3. The Eye-Tracking Butterfly: Morphing the SMI REDpt Eye-Tracking Camera into an Interactive Device
4. Measurable Decision Making with GSR and Pupillary Analysis for Intelligent User Interface
5. The wordometer–estimating the number of words read using document image retrieval and mobile eye tracking